CURRENT / ACTIVE

CURRENT WORK · GODOT 4 · PUBLIC ALPHA

Crushwake
Public Alpha Playtest

A portrait pixel-action game about defending a living farm through movement, slam deflects, boss encounters, and a story-driven seasonal world.

StatusActive development / public alpha
Buildv0.86
FormatPortrait browser game
Design720 × 1280
A

THE PROJECT

A small world with a lot at stake.

Crushwake is a personal game project built around readable action, persistent progression, and a farm that feels worth defending.

Crushwake intro raid scene
Story openingRaid feedback branch
PLAYTEST NOTE

The playable package is prepared as a verified v0.86 public-alpha bundle. Its current forward branch is reconstructed/evidence-constrained, with a preserved rollback checkpoint and release manifest.

B

PROJECT DESIGN

Action, progression, and a persistent home.

720×1280portrait-first design

The layout is designed for a narrow, tall screen and checked across representative phone, tablet, and desktop browser viewports.

SLAMcombat identity

Movement and projectile deflection form the core combat loop, with straight reversal and reflected-boss damage contracts preserved.

v0.86current alpha build

Farmer identity, cosmetics, shop surfaces, navigation, cinematics, audio, and persistence are part of the current playtest scope.

D:recovery provenance

The working build was reconstructed from the recovered D: workspace and carries explicit rollback and provenance notes.

PLAY THE ALPHA

Open Crushwake directly in the browser.

Open fullscreen ↗
projects/crushwake/index.html

Controls. Touch: tap or drag · Mouse: click or drag · Space: slam · Esc: pause/back. Feedback. Email a bug report or playtest note ↗. The embedded game may take a moment to initialize on first load.